AoeStats
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Arabia

507758388Analyzed
2v2 RM · 14d ago on Sep 19, 2026· 94m 50s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇹🇼 Bohemians · Taiwan
1023
+15
🇹🇼 Japanese · Taiwan
991
+16
🇦🇷 Goths · Argentina
1000
-16
🇨🇴 Magyars · Colombia
978
-15
Player eAPM Actions Feudal Castle Imperial Opening
31 2,983 11:43 15:19 37:21 ⛏ Fast Castle
24 2,320 10:43 26:47 39:56 ⚔ M@A Rush
22 2,101 10:55 16:50 35:36 ⛏ Fast Castle
22 2,124 12:22 26:11 44:01 ⚔ M@A Rush

Resources

Player Food Wood Gold Stone Spent Collected
62,625 52,860 27,805 4,220 147,510 166,445
78,270 21,563 40,485 5,400 145,718 155,123
60,100 22,882 26,730 3,100 112,812 113,642
41,280 37,113 17,095 4,690 100,178 119,950
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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