AoeStats
← SNOWMAN

Arena

510596059Analyzed
3v3 RM · 7h ago on Oct 1, 2026· 50m 57s· 6 players
Game mode
Random Map
Map size
Normal (6 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇬🇧 Hindustanis · United Kingdom
1298
+15
🇮🇹 Britons · Italy
1286
+15
🇮🇹 Georgians · Italy
1276
+16
🇧🇷 Koreans · Brazil
1310
-17
🇧🇷 Maya · Brazil
1263
-15
🇧🇷 Celts · Brazil
1243
-14
Player eAPM Actions Feudal Castle Imperial Opening
49 2,502 11:55 15:48 29:48 ⛏ Fast Castle
42 2,153 11:34 15:21 31:32 ⚔ FC into Scouts
39 2,000 11:28 15:11 30:18 ⛏ Fast Castle
36 1,847 10:54 14:34 30:37 ⛏ Fast Castle
29 1,471 10:25 15:02 29:35 ⛏ Fast Castle
25 1,283 10:04 17:04 32:35 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
37,085 45,695 17,285 1,020 101,085 105,200
35,200 41,703 11,745 5,390 94,038 102,690
41,745 15,295 22,125 2,250 81,415 90,661
33,155 23,790 11,215 5,375 73,535 80,497
31,900 18,830 11,950 4,220 66,900 72,386
16,855 16,925 11,885 2,495 48,160 57,659
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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