AoeStats
← El Messias

Black Forest

510040769Analyzed
3v3 RM · 3d ago on Sep 29, 2026· 62m 34s· 6 players
Game mode
Random Map
Map size
Normal (6 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇭🇺 Britons · Hungary
758
+5
🇹🇼 Teutons · Taiwan
629
+9
🇧🇴 Turks · Bolivia
402
+17
🇺🇸 Inca · United States
513
-13
🇺🇸 Romans · United States
455
-10
🇺🇸 Koreans · United States
399
-8
Player eAPM Actions Feudal Castle Imperial Opening
21 1,299 15:46 32:02 — ⚔ Skirmisher Rush
20 1,240 12:26 24:38 40:43 ⚔ Archer Rush
15 965 15:40 31:39 48:40 ⛏ Fast Castle
14 874 10:43 19:16 38:38 ⛏ Fish Boom FC
11 677 11:36 20:58 39:55 ⛏ Fast Castle
7 440 14:46 25:38 42:54 ⚔ FC into Champis

Resources

Player Food Wood Gold Stone Spent Collected
22,645 20,028 14,065 3,940 60,678 81,763
15,835 21,415 17,205 2,975 57,430 82,828
14,455 16,525 11,890 2,530 45,400 55,642
12,490 18,095 8,565 1,635 40,785 47,330
18,310 10,145 9,870 750 39,075 46,695
9,450 14,507 9,800 3,250 37,007 54,154
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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