AoeStats
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Arena

507767007Analyzed
4v4 RM · 12d ago on Sep 19, 2026· 53m 48s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇹🇼 Turks · Taiwan
1423
+13
🇹🇼 Mongols · Taiwan
1386
+15
🇭🇰 Gurjaras · Hong Kong SAR China
1365
+16
🇹🇼 Khmer · Taiwan
1329
+17
🇹🇼 Lithuanians · Taiwan
1398
-17
1388
-16
🇲🇽 Malians · Mexico
1377
-16
🇮🇹 Goths · Italy
1276
-12
Player eAPM Actions Feudal Castle Imperial Opening
48 2,589 11:12 18:39 40:51 ⛏ Fast Castle
47 2,538 10:01 15:01 37:57 ⛏ Fast Castle
45 2,429 9:42 13:40 41:04 ⛏ Fast Castle
35 1,863 10:03 13:51 28:43 ⛏ Fast Castle
28 1,498 9:03 24:46 34:49 ⚔ Towers FC
26 1,424 10:27 13:59 29:15 ⛏ Fast Castle
22 1,179 9:26 21:09 — ⚔ Towers FC
18 974 12:00 16:10 — ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
36,010 23,770 17,190 2,605 79,575 86,252
33,805 16,910 17,610 1,815 70,140 72,670
30,235 20,820 14,535 1,800 67,390 75,357
23,095 18,060 9,665 2,125 52,945 57,235
17,670 12,723 6,955 4,475 41,823 43,642
13,170 14,036 5,600 3,190 35,996 39,401
13,395 9,725 2,535 1,150 26,805 28,109
11,200 10,175 1,130 1,675 24,180 26,255
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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