AoeStats
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Arena

511029092Analyzed
3v3 RM · 4h ago on Oct 3, 2026· 29m 44s· 6 players
Game mode
Random Map
Map size
Normal (6 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇮🇹 Italians · Italy
965
+8
🇨🇴 Romans · Colombia
704
+18
🇨🇴 Japanese · Colombia
685
+18
🇹🇭 Mongols · Thailand
784
-16
🇺🇸 Teutons · United States
753
-15
🇹🇷 Huns · Türkiye
707
-13
Player eAPM Actions Feudal Castle Imperial Opening
26 773 11:09 14:55 — ⛏ Fast Castle
18 534 10:45 22:28 — ⚔ Drush
14 424 14:45 22:58 — ⚔ FC into Archers
14 418 11:38 16:09 — ⛏ Fast Castle
12 344 13:04 17:35 — ⛏ Fast Castle
11 328 11:55 19:54 — ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
8,025 5,940 1,500 950 16,415 20,572
7,790 4,255 275 940 13,260 14,253
6,240 4,650 1,085 915 12,890 13,536
5,950 4,855 920 1,100 12,825 15,074
5,340 3,435 1,610 1,500 11,885 13,070
5,675 3,525 1,390 650 11,240 12,925
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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