AoeStats
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Black Forest

510822860Analyzed
3v3 RM · 8h ago on Oct 2, 2026· 54m 10s· 6 players
Game mode
Random Map
Map size
Normal (6 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇦🇷 Japanese · Argentina
652
+19
🇺🇸 Celts · United States
598
+21
🇫🇷 Franks · France
570
+22
🇨🇦 Burgundians · Canada
718
-21
🇹🇷 Huns · Türkiye
715
-21
🇨🇿 Britons · Czechia
687
-20
Player eAPM Actions Feudal Castle Imperial Opening
22 1,179 10:47 24:05 37:31 ⛏ Fast Castle
18 950 12:12 22:30 31:21 ⛏ Fast Castle
15 795 11:39 22:34 34:33 ⛏ Fast Castle
13 719 10:38 21:11 31:19 ⛏ Fast Castle
12 666 15:16 29:15 41:05 ⛏ Fast Castle
11 595 12:57 26:10 37:45 ⛏ Fish Boom FC

Resources

Player Food Wood Gold Stone Spent Collected
21,865 22,367 15,110 2,345 61,687 72,785
20,735 17,843 14,260 1,265 54,103 68,505
22,515 22,329 5,115 3,250 53,209 58,049
18,350 11,265 12,570 4,000 46,185 56,979
11,250 15,285 12,560 2,525 41,620 49,820
18,300 11,032 9,410 1,025 39,767 44,094
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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