AoeStats
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Arena

510178322Analyzed
3v3 RM · 3d ago on Sep 29, 2026· 84m 51s· 6 players
Game mode
Random Map
Map size
Normal (6 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇵🇪 Slavs · Peru
816
+17
🇵🇪 Franks · Peru
803
+18
🇵🇪 Ethiopians · Peru
793
+18
🇨🇿 Britons · Czechia
912
-21
🇬🇧 Dravidians · United Kingdom
883
-19
🇹🇷 Huns · Türkiye
728
-13
Player eAPM Actions Feudal Castle Imperial Opening
39 3,351 11:46 16:31 34:47 ⛏ Fast Castle
29 2,484 10:09 15:40 33:38 ⛏ Fast Castle
28 2,406 11:55 16:42 38:15 ⛏ Fast Castle
25 2,126 11:46 16:56 37:49 ⛏ Fast Castle
17 1,446 10:49 19:30 35:15 ⛏ Fast Castle
4 308 11:00 21:57 — ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
45,245 46,550 17,220 8,180 117,195 124,552
26,175 39,975 26,505 4,265 96,920 105,517
32,270 29,285 12,000 5,210 78,765 81,365
33,135 14,525 27,115 2,385 77,160 94,445
26,790 30,125 12,200 3,200 72,315 98,822
8,915 6,730 1,125 400 17,170 20,529
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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