AoeStats
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Black Forest

510170673Analyzed
3v3 RM · 3d ago on Sep 29, 2026· 51m 51s· 6 players
Game mode
Random Map
Map size
Normal (6 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇨🇭 Mongols · Switzerland
805
+12
🇮🇹 Huns · Italy
755
+14
🇭🇷 Romans · Croatia
626
+19
🇹🇷 Huns · Türkiye
745
-17
🇮🇱 Tatars · Israel
701
-15
🇦🇷 Chinese · Argentina
656
-13
Player eAPM Actions Feudal Castle Imperial Opening
35 1,816 13:19 18:30 31:34 ⛏ Fast Castle
15 785 15:18 24:28 35:35 ⛏ Fast Castle
14 731 15:14 28:21 43:55 ⛏ Fast Castle
11 556 15:26 23:35 35:01 ⛏ Fast Castle
10 520 12:27 20:36 35:59 ⛏ Fast Castle
10 514 14:21 24:39 41:03 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
17,370 18,800 12,465 2,900 51,535 78,997
19,875 15,414 9,465 3,920 48,674 51,045
18,955 19,010 5,385 3,070 46,420 61,287
17,770 13,840 12,765 1,700 46,075 53,606
13,770 6,278 8,445 4,095 32,588 39,289
10,725 10,872 6,090 1,615 29,302 42,587
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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