AoeStats
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Fortress

509699478Analyzed
4v4 RM · 5d ago on Sep 27, 2026· 59m 26s· 8 players
Game mode
Random Map
Map size
Huge
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇪🇸 Cumans · Spain
749
+14
🇩🇪 Britons · Germany
741
+14
🇹🇷 Huns · Türkiye
730
+15
🇦🇺 Spanish · Australia
709
+15
🇺🇦 Britons · Ukraine
750
-17
🇺🇸 Teutons · United States
742
-16
🇹🇼 Romans · Taiwan
669
-13
🇫🇷 Franks · France
633
-12
Player eAPM Actions Feudal Castle Imperial Opening
29 1,710 7:01 14:43 33:10 ⛏ Fast Castle
22 1,301 7:45 15:01 30:00 ⛏ Fast Castle
18 1,047 10:17 18:54 36:54 ⛏ Fast Castle
18 1,078 7:34 18:14 28:54 ⚔ M@A Rush
17 990 7:06 17:09 28:26
16 972 7:10 16:02 31:46 ⛏ Fast Castle
13 750 10:35 19:24 26:28 ◆ FC into Fast Imp
0 4 — — —

Resources

Player Food Wood Gold Stone Spent Collected
30,485 27,700 24,490 3,500 86,175 124,211
18,915 24,885 18,755 7,845 70,400 95,092
22,115 26,810 16,930 2,650 68,505 79,364
24,660 22,395 14,485 4,865 66,405 75,588
19,140 20,960 13,105 2,590 55,795 73,241
22,540 13,915 15,515 3,175 55,145 65,542
23,745 9,270 13,540 1,255 47,810 51,361
0 0 0 0 0 0
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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