AoeStats
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Arabia

507644787Analyzed
3v3 RM · 12d ago on Sep 19, 2026· 52m 32s· 6 players
Game mode
Random Map
Map size
Normal (6 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇨🇱 Byzantines · Chile
825
+14
🇨🇱 Maya · Chile
825
+14
🇨🇱 Vietnamese · Chile
822
+15
🇺🇸 Chinese · United States
822
-15
🇺🇸 Khmer · United States
803
-15
🇺🇸 Japanese · United States
746
-13
Player eAPM Actions Feudal Castle Imperial Opening
33 1,746 14:18 19:56 37:01 ⛏ Fast Castle
27 1,426 9:32 22:04 39:40 ⚔ Archers into Scouts
18 968 10:11 23:58 41:25 ⚔ Skirms into Archers
16 841 10:14 21:23 46:33 ⚔ Scout Rush
12 622 12:29 28:28 — ⚔ M@A into Archers
8 441 11:22 22:28 35:47

Resources

Player Food Wood Gold Stone Spent Collected
28,995 7,655 14,100 100 50,850 55,958
20,250 14,718 9,025 2,950 46,943 53,406
17,185 12,706 13,925 1,550 45,366 51,223
13,925 16,180 8,065 200 38,370 48,495
17,465 6,940 6,920 2,050 33,375 44,587
13,820 9,973 5,165 2,385 31,343 33,279
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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