AoeStats
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Lombardia

507636958Analyzed
3v3 RM · 12d ago on Sep 19, 2026· 65m 28s· 6 players
Game mode
Random Map
Map size
Normal (6 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇺🇸 Chinese · United States
806
+16
🇺🇸 Franks · United States
787
+16
🇺🇸 Tatars · United States
727
+19
🇦🇷 Poles · Argentina
967
-24
🇦🇷 Spanish · Argentina
815
-18
🇦🇷 Bohemians · Argentina
596
-9
Player eAPM Actions Feudal Castle Imperial Opening
22 1,447 13:48 18:07 40:22 ⛏ Fast Castle
20 1,341 11:15 23:29 38:35 ⚔ Scout Rush
16 1,016 13:20 18:05 37:29 ⛏ Fast Castle
13 860 12:33 30:45 43:07 ⚔ Archer Rush
13 827 13:05 17:56 46:21 ⛏ Fast Castle
9 606 13:13 21:47 43:46 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
21,630 33,920 21,500 1,890 78,940 100,184
26,315 20,055 18,935 3,100 68,405 82,555
24,515 18,055 16,305 2,110 60,985 70,496
26,685 19,915 8,105 2,350 57,055 83,420
25,120 8,790 16,355 2,320 52,585 69,240
21,455 16,690 11,995 2,250 52,390 72,824
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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