AoeStats
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Arabia

506503046Analyzed
2v2 RM · 17d ago on Sep 13, 2026· 26m 46s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇫🇷 Gurjaras · France
855
+15
🇬🇷 Byzantines · Greece
812
+15
🇺🇸 Magyars · United States
821
-15
🇺🇸 Franks · United States
821
-15
Player eAPM Actions Feudal Castle Imperial Opening
24 652 10:54 19:54 — ⚔ Drush into Scouts
15 402 10:41 23:29 — ⚔ Scout Rush
12 322 11:43 25:01 — ⚔ Archer Rush
11 291 13:14 — — ⚔ Scout Rush

Resources

Player Food Wood Gold Stone Spent Collected
5,110 4,048 520 840 10,518 13,185
5,480 3,778 1,150 100 10,508 12,451
4,870 3,260 50 0 8,180 12,467
4,430 3,240 350 100 8,120 9,486
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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