AoeStats
← TearsOfDisdain8

African Clearing

510998550Analyzed
4v4 RM · 12h ago on Oct 3, 2026· 42m 49s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇨🇳 Vietnamese · China
1301
+15
1199
+19
🇨🇳 Bohemians · China
1196
+19
🇨🇳 Mongols · China
1111
+23
🇨🇳 Chinese · China
1311
-20
1291
-20
🇦🇷 Dravidians · Argentina
1242
-18
🇨🇳 Vietnamese · China
1232
-18
Player eAPM Actions Feudal Castle Imperial Opening
53 2,273 12:54 16:38 — ⛏ Fast Castle
50 2,160 11:42 15:14 36:58 ⛏ Fast Castle
43 1,838 14:30 20:24 36:28 ⚔ Towers FC
39 1,659 12:07 23:05 37:18 ⚔ Archers into Skirms
25 1,051 14:01 20:35 36:07 ⚔ FC into Archers
18 782 14:24 20:21 — ⚔ FC into Archers
17 746 12:37 30:36 42:45
16 671 15:23 — — ⚔ Skirms into Towers into Archers

Resources

Player Food Wood Gold Stone Spent Collected
21,535 17,465 7,295 1,800 48,095 55,584
13,950 14,495 6,880 3,775 39,100 47,224
12,815 11,578 2,615 2,175 29,183 33,950
10,640 9,789 5,410 3,275 29,114 32,112
10,775 8,464 5,130 1,600 25,969 27,275
7,650 8,310 2,950 2,815 21,725 22,294
6,025 7,745 3,270 950 17,990 20,115
3,700 3,445 680 355 8,180 9,012
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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