AoeStats
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Arabia

510405002Analyzed
2v2 RM · 11h ago on Sep 30, 2026· 50m 12s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇬🇧 Hindustanis · United Kingdom
891
+13
🇪🇸 Inca · Spain
837
+16
🇦🇷 Bulgarians · Argentina
837
-15
🇦🇷 Byzantines · Argentina
828
-14
Player eAPM Actions Feudal Castle Imperial Opening
37 1,842 8:59 22:20 39:37 ⚔ Scout Rush
28 1,420 11:23 31:10 50:12 ⚔ Drush
26 1,320 11:06 23:43 34:41 ⚔ Archer Rush
13 628 11:53 26:06 47:36 ⚔ Archers into Champis into Skirms

Resources

Player Food Wood Gold Stone Spent Collected
18,960 10,496 9,725 1,500 40,681 49,338
12,795 12,449 6,410 1,850 33,504 39,132
16,005 5,865 5,605 2,800 30,275 31,236
9,825 5,905 2,865 1,980 20,575 21,671
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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