AoeStats
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Arabia

510162276Analyzed
2v2 RM · 18h ago on Sep 29, 2026· 31m 29s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇦🇷 Bulgarians · Argentina
823
+15
🇦🇷 Byzantines · Argentina
813
+16
🇫🇷 Franks · France
814
-32
🇫🇷 Mongols · France
795
-26
Player eAPM Actions Feudal Castle Imperial Opening
31 978 9:55 19:24 — ⚔ FC into Archers
27 863 12:02 30:09 — ⚔ Drush into Skirms
27 845 11:08 22:48 — ⚔ Archer Rush
14 438 11:09 16:21 — ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
7,125 4,504 1,595 1,045 14,269 14,935
5,155 4,816 1,465 125 11,561 13,534
5,430 3,360 465 805 10,060 14,051
4,385 2,925 415 650 8,375 8,303
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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