AoeStats
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Arabia

510152024Analyzed
2v2 RM · 17h ago on Sep 29, 2026· 64m 27s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇦🇷 Bulgarians · Argentina
810
+13
🇦🇷 Byzantines · Argentina
799
+14
795
-15
699
-12
Player eAPM Actions Feudal Castle Imperial Opening
34 2,164 11:25 24:31 32:33 ⚔ Archer Rush
33 2,132 12:32 28:51 41:26
25 1,642 12:37 24:52 — ⛏ Fast Castle
17 1,088 12:44 29:52 42:11 ⚔ Archer Rush

Resources

Player Food Wood Gold Stone Spent Collected
17,120 32,637 26,100 3,345 79,202 86,474
27,630 24,154 11,625 2,675 66,084 77,271
19,265 9,335 4,215 3,285 36,100 40,340
12,030 5,726 3,985 2,410 24,151 25,867
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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