AoeStats
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Arena

507753266Analyzed
3v3 RM · 11d ago on Sep 19, 2026· 31m 55s· 6 players
Game mode
Random Map
Map size
Normal (6 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇨🇳 Mongols · China
978
+13
🇨🇳 Khitans · China
934
+15
🇮🇳 Ethiopians · India
927
+15
🇭🇰 Italians · Hong Kong SAR China
981
-45
🇭🇰 Persians · Hong Kong SAR China
904
-14
🇭🇰 Japanese · Hong Kong SAR China
866
-34
Player eAPM Actions Feudal Castle Imperial Opening
33 1,044 11:14 16:50 — ⛏ Fast Castle
30 968 10:23 14:20 — ⛏ Fast Castle
27 877 12:51 22:27 — ⚔ Skirmisher Rush
21 657 8:48 14:12 28:47 ⛏ Fast Castle
19 593 10:50 20:16 — ⛏ Fast Castle
18 565 10:59 18:07 — ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
11,085 8,895 3,285 850 24,115 27,752
11,650 8,440 2,715 850 23,655 25,677
9,770 6,380 1,770 1,050 18,970 23,033
9,050 5,485 2,105 1,415 18,055 19,286
8,140 6,855 1,955 850 17,800 22,170
7,705 5,850 1,445 850 15,850 17,117
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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