AoeStats
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Arena

510042969Analyzed
2v2 RM · 2d ago on Sep 29, 2026· 81m 36s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇺🇸 Saracens · United States
960
+14
🇺🇸 Teutons · United States
927
+16
🇨🇳 Chinese · China
927
-15
🇨🇳 Persians · China
914
-20
Player eAPM Actions Feudal Castle Imperial Opening
34 2,744 12:37 17:01 36:28 ⛏ Fast Castle
34 2,796 10:44 15:52 32:10 ⛏ Fast Castle
29 2,335 10:58 18:08 33:16 ⛏ Fast Castle
25 2,050 11:12 15:58 35:10 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
57,135 49,195 25,800 4,200 136,330 150,811
50,290 49,965 18,895 4,200 123,350 135,702
32,120 31,295 26,445 5,600 95,460 103,513
55,500 24,345 12,530 1,600 93,975 97,208
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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