AoeStats
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Black Forest

510038655Analyzed
2v2 RM · 2d ago on Sep 29, 2026· 65m 57s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇨🇳 Chinese · China
919
+8
🇨🇳 Persians · China
901
+13
🇲🇽 Teutons · Mexico
762
-10
🇨🇳 Chinese · China
719
-8
Player eAPM Actions Feudal Castle Imperial Opening
25 1,652 11:10 23:04 33:59 ⚔ Drush into Scouts into Skirms
23 1,520 13:27 20:04 35:51 ⚔ FC into Archers
23 1,521 12:56 35:15 61:07 ⚔ Skirmisher Rush
13 852 16:49 28:51 — ⚔ M@A Rush

Resources

Player Food Wood Gold Stone Spent Collected
35,060 32,675 9,265 4,150 81,150 85,850
31,960 23,006 14,610 2,800 72,376 86,784
18,760 14,016 4,070 1,300 38,146 50,299
7,270 4,420 2,060 1,075 14,825 16,084
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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