AoeStats
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Black Forest

510034045Analyzed
2v2 RM · 2d ago on Sep 29, 2026· 62m 37s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇺🇸 Vikings · United States
929
+16
🇲🇽 Persians · Mexico
928
+16
🇨🇳 Sicilians · China
935
-16
🇨🇳 Persians · China
925
-24
Player eAPM Actions Feudal Castle Imperial Opening
28 1,766 12:14 18:18 31:02 ⛏ Fast Castle
25 1,555 13:54 19:47 35:55 ⛏ Fast Castle
21 1,302 11:45 27:55 44:10 ⚔ Towers FC
16 977 12:12 27:24 40:48 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
42,105 29,315 31,070 2,920 105,410 120,222
24,860 28,478 15,500 3,330 72,168 97,332
34,280 22,255 9,475 2,415 68,425 73,987
23,655 16,273 15,625 1,860 57,413 77,229
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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