AoeStats
← MiniColossus

Arena

509909542Analyzed
4v4 RM · 5d ago on Sep 28, 2026· 48m 49s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇳🇱 Bohemians · Netherlands
1146
+14
🇯🇵 Japanese · Japan
1142
+14
🇳🇱 Turks · Netherlands
1102
+17
🇰🇬 Hindustanis · Kyrgyzstan
1093
+16
🇬🇧 Saracens · United Kingdom
1118
-15
🇵🇦 Byzantines · Panama
1112
-16
🇪🇸 Berbers · Spain
1095
-15
🇬🇧 Franks · United Kingdom
1086
-15
Player eAPM Actions Feudal Castle Imperial Opening
42 2,027 10:14 14:01 31:31 ⛏ Fast Castle
33 1,604 11:28 15:35 31:41 ⛏ Fast Castle
29 1,398 9:54 13:58 32:34 ⛏ Fast Castle
29 1,434 10:41 14:52 33:17 ⛏ Fast Castle
26 1,249 11:27 16:25 35:16 ⛏ Fast Castle
24 1,177 12:43 16:36 30:20 ⛏ Fast Castle
22 1,072 10:17 16:50 31:52 ⛏ Fast Castle
18 888 11:37 15:38 30:10 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
39,540 15,855 18,715 2,425 76,535 82,858
36,435 21,300 12,090 1,770 71,595 82,800
33,635 12,155 22,795 1,500 70,085 71,702
29,055 16,855 18,625 4,200 68,735 79,565
21,875 21,845 4,690 2,220 50,630 55,020
18,425 15,100 11,600 4,515 49,640 65,664
18,290 10,300 15,720 2,800 47,110 50,021
18,140 16,290 3,390 2,450 40,270 43,401
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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