AoeStats
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Arena

509750396Analyzed
4v4 RM · 6d ago on Sep 27, 2026· 42m 18s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇮🇹 Turks · Italy
1126
+17
🇬🇧 Wei · United Kingdom
1100
+18
🇦🇹 Cumans · Austria
1070
+19
🇬🇧 Lithuanians · United Kingdom
1067
+19
🇺🇸 Burgundians · United States
1175
-21
🇩🇪 Byzantines · Germany
1168
-19
🇨🇱 Maya · Chile
1121
-17
🇺🇸 Bengalis · United States
1087
-16
Player eAPM Actions Feudal Castle Imperial Opening
42 1,789 11:19 15:02 21:08 ◆ FC into Fast Imp
41 1,719 9:27 13:25 30:32 ⛏ Fast Castle
33 1,385 11:06 16:40 37:59 ⛏ Fast Castle
32 1,362 10:14 26:37 — ⛏ Fast Castle
30 1,289 11:00 16:00 31:52 ⛏ Fast Castle
30 1,258 10:43 15:53 31:25 ⛏ Fast Castle
26 1,096 10:51 15:09 26:41 ⛏ Fast Castle
18 753 12:19 17:12 41:41 ⚔ FC into Scouts

Resources

Player Food Wood Gold Stone Spent Collected
26,730 18,440 13,210 1,050 59,430 73,760
22,150 16,860 13,380 2,250 54,640 63,154
20,175 11,030 13,545 3,550 48,300 55,289
16,815 8,755 11,070 750 37,390 40,888
17,320 13,785 1,960 1,250 34,315 40,344
15,790 8,955 5,860 850 31,455 38,896
11,695 8,285 8,190 195 28,365 30,647
8,000 8,790 6,150 1,780 24,720 28,108
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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