AoeStats
← Starcrazy360

Arabia

509462485Analyzed
4v4 RM · 7d ago on Sep 26, 2026· 64m 29s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇦🇷 Japanese · Argentina
980
+16
🇵🇱 Persians · Poland
980
+16
🇲🇽 Teutons · Mexico
979
+16
🇦🇷 Hindustanis · Argentina
951
+17
🇬🇧 Huns · United Kingdom
1024
-18
🇮🇹 Magyars · Italy
1013
-18
🇮🇹 Khmer · Italy
981
-16
🇮🇹 Vietnamese · Italy
910
-13
Player eAPM Actions Feudal Castle Imperial Opening
31 2,014 10:00 28:31 53:29 ⚔ M@A into Archers into Skirms into Scouts
31 1,997 10:06 18:36 43:24
29 1,856 9:30 21:50 43:29 ⚔ Scout Rush
28 1,800 10:17 24:51 43:27 ⚔ Scout Rush
24 1,548 9:20 20:22 38:37 ⚔ Scout Rush
20 1,281 10:08 18:12 34:38 ⛏ Fast Castle
18 1,189 7:44 19:22 38:15 ⚔ Skirmisher Rush
15 956 9:19 21:29 49:46 ⚔ Archers into Skirms

Resources

Player Food Wood Gold Stone Spent Collected
30,930 22,605 15,275 5,970 74,780 88,043
32,020 19,905 16,940 950 69,815 86,023
24,145 18,841 18,285 925 62,196 69,883
29,135 13,290 13,540 2,765 58,730 63,114
22,445 20,601 7,360 3,905 54,311 61,283
26,670 14,500 9,365 2,350 52,885 63,530
13,470 13,545 4,365 1,350 32,730 33,186
11,755 8,664 7,730 1,600 29,749 30,021
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
Connection lost

Rejoining the realm…

Still unreachable

The connection could not be restored.

Session expired

The server has moved on; the page needs a fresh start.