AoeStats
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Arena

509281607Analyzed
4v4 RM · 8d ago on Sep 26, 2026· 59m 59s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
1044
+14
🇨🇦 Teutons · Canada
1038
+14
🇮🇹 Celts · Italy
1000
+16
🇲🇽 Turks · Mexico
962
+17
🇲🇽 Italians · Mexico
1034
-16
🇲🇽 Turks · Mexico
1005
-16
🇲🇽 Teutons · Mexico
995
-15
🇲🇽 Persians · Mexico
964
-14
Player eAPM Actions Feudal Castle Imperial Opening
50 3,025 10:38 14:36 30:07 ⛏ Fast Castle
29 1,755 12:10 16:10 20:19 ◆ FC into Fast Imp
23 1,367 10:31 15:44 32:58 ⛏ Fast Castle
23 1,399 12:54 16:55 39:02 ⛏ Fast Castle
22 1,305 8:37 16:42 41:44 ⛏ Fast Castle
18 1,106 11:02 17:08 30:10 ⛏ Fast Castle
18 1,097 9:46 17:13 40:36 ⛏ Fast Castle
12 738 11:55 18:47 32:49 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
40,850 21,840 24,700 6,350 93,740 106,359
35,565 27,815 12,000 5,285 80,665 111,134
28,830 26,225 9,720 2,480 67,255 94,208
30,050 9,640 10,505 2,800 52,995 56,399
26,650 13,995 8,605 2,745 51,995 56,171
20,265 14,875 14,080 1,800 51,020 53,679
16,445 10,800 11,815 750 39,810 41,371
12,300 13,495 8,270 2,150 36,215 38,738
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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