AoeStats
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Black Forest

509450887Analyzed
4v4 RM · 5d ago on Sep 26, 2026· 58m 0s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇨🇱 Huns · Chile
860
+14
🇸🇪 Celts · Sweden
795
+17
🇺🇸 Aztecs · United States
732
+19
🇨🇱 Georgians · Chile
717
+20
🇻🇪 Britons · Venezuela
870
-19
🇲🇽 Bulgarians · Mexico
841
-19
🇻🇪 Persians · Venezuela
794
-17
🇻🇪 Slavs · Venezuela
743
-15
Player eAPM Actions Feudal Castle Imperial Opening
47 2,721 16:02 22:19 39:33 ⛏ Fast Castle
26 1,511 12:20 20:56 42:56 ⛏ Fast Castle
25 1,452 13:34 23:36 35:14 ⚔ M@A Rush
22 1,265 15:33 35:29 — ⚔ Towers into Archers into Skirms into Scouts
21 1,204 11:24 28:25 33:14 ⚔ Drush into Fast Imp
19 1,107 12:35 25:40 42:31 ⚔ M@A into Archers
16 926 12:42 26:33 41:05
15 877 12:52 18:40 38:42 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
29,785 19,495 14,660 2,850 66,790 78,342
21,875 19,820 11,015 1,500 54,210 67,932
21,560 14,185 15,345 2,250 53,340 69,100
23,375 14,080 5,740 1,770 44,965 52,943
12,375 16,260 12,310 1,625 42,570 56,646
16,280 14,264 3,295 5,300 39,139 43,764
11,350 15,677 8,110 3,745 38,882 42,638
12,150 13,362 7,800 2,160 35,472 50,461
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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