AoeStats
← RedJenga7

Pilgrims

507560961Analyzed
4v4 RM · 13d ago on Sep 18, 2026· 38m 54s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇱🇮 Turks · Liechtenstein
1275
+12
🇭🇰 Spanish · Hong Kong SAR China
1253
+13
🇳🇱 Persians · Netherlands
1252
+13
🇳🇱 Italians · Netherlands
1168
+17
🇸🇰 Teutons · Slovakia
1202
-14
🇺🇦 Gurjaras · Ukraine
1202
-14
🇹🇷 Cumans · Türkiye
1190
-14
🇬🇧 Britons · United Kingdom
1175
-13
Player eAPM Actions Feudal Castle Imperial Opening
34 1,310 13:27 20:50 — ⛏ Fish Boom into Galleys FC
33 1,286 13:22 17:31 35:01 ⛏ Fish Boom FC
28 1,094 13:42 23:26 — ⛏ Fish Boom into Fire Galleys FC
21 812 15:27 31:39 — ⛏ Fish Boom into Galleys FC
18 714 12:37 19:31 — ⛏ Fish Boom FC
16 620 12:29 17:11 22:04 ⛏ Fish Boom FC into Fast Imp
15 593 12:31 19:10 30:52 ⛏ Fish Boom FC
0 18 — — —

Resources

Player Food Wood Gold Stone Spent Collected
13,595 20,078 9,335 1,265 44,273 52,842
13,795 18,950 9,530 950 43,225 49,691
12,085 10,785 4,960 1,560 29,390 40,067
10,650 9,591 4,800 1,650 26,691 28,885
4,400 11,710 2,520 200 18,830 28,680
5,100 9,835 3,595 200 18,730 18,774
7,640 5,955 2,460 1,640 17,695 17,491
0 275 0 100 375 850
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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