AoeStats
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Black Forest

504427105Analyzed
2v2 RM · 27d ago on Sep 5, 2026· 59m 5s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇩🇪 Malay · Germany
709
+13
🇩🇪 Spanish · Germany
609
+17
🇺🇸 Lithuanians · United States
665
-16
🇲🇽 Ethiopians · Mexico
624
-14
Player eAPM Actions Feudal Castle Imperial Opening
28 1,677 10:09 19:01 — ⛏ Fast Castle
15 904 10:49 17:09 34:42 ⛏ Fast Castle
14 848 17:52 26:16 38:27 ⛏ Fast Castle
8 486 14:39 23:03 38:02 ⛏ Fish Boom FC

Resources

Player Food Wood Gold Stone Spent Collected
31,250 16,767 11,585 1,945 61,547 66,708
22,580 9,774 13,985 1,035 47,374 61,539
14,055 14,265 5,130 1,950 35,400 37,813
9,300 10,509 5,930 1,395 27,134 32,253
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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