AoeStats
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Black Forest

503887385Analyzed
3v3 RM · 29d ago on Sep 2, 2026· 36m 27s· 6 players
Game mode
Random Map
Map size
Normal (6 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇩🇪 Vietnamese · Germany
698
+14
🇩🇪 Khmer · Germany
694
+15
🇩🇪 Spanish · Germany
590
+19
🇫🇷 Teutons · France
801
-50
🇫🇷 Cumans · France
607
-30
🇫🇷 Britons · France
588
-26
Player eAPM Actions Feudal Castle Imperial Opening
19 697 12:56 21:56 — ⛏ Fish Boom FC
16 568 12:06 20:22 34:59 ⛏ Fish Boom FC
12 436 12:27 19:49 34:45 ⛏ Fast Castle
8 284 16:14 30:08 —
8 298 16:44 24:51 — ⚔ Archers FC
7 248 16:30 26:48 — ⛏ Fish Boom FC

Resources

Player Food Wood Gold Stone Spent Collected
14,005 8,015 4,275 2,150 28,445 30,893
11,745 7,690 3,510 935 23,880 27,926
7,920 8,761 1,800 1,700 20,181 22,540
7,445 6,477 1,295 1,315 16,532 18,869
5,575 4,864 1,575 755 12,769 16,898
5,650 4,413 1,090 330 11,483 13,643
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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