AoeStats
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Black Forest

503454117Analyzed
4v4 RM · 1mo ago on Aug 31, 2026· 91m 35s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇲🇽 Spanish · Mexico
677
+17
🇦🇷 Persians · Argentina
669
+17
🇬🇷 Spanish · Greece
650
+18
🇬🇷 Bohemians · Greece
635
+19
🇩🇪 Dravidians · Germany
735
-20
🇩🇪 Franks · Germany
719
-19
🇩🇪 Mongols · Germany
717
-19
🇩🇪 Byzantines · Germany
620
-14
Player eAPM Actions Feudal Castle Imperial Opening
40 3,642 14:25 25:46 38:03 ⚔ Towers into Fish Boom FC
31 2,883 18:20 27:55 40:23 ⛏ Fast Castle
30 2,727 18:44 31:42 38:31 ⛏ Fish Boom FC
24 2,197 14:48 23:32 35:11 ⛏ Fish Boom FC
22 2,044 12:18 21:08 35:37 ⛏ Fish Boom FC
15 1,392 12:23 17:31 32:46 ⛏ Fish Boom FC
11 1,041 11:58 21:14 32:10 ⛏ Fast Castle
10 874 14:35 25:35 39:21 ⛏ Fish Boom FC

Resources

Player Food Wood Gold Stone Spent Collected
70,240 53,210 46,665 2,910 173,025 182,749
63,775 36,175 57,630 3,450 161,030 194,097
57,500 40,899 36,270 3,330 137,999 155,899
58,160 23,896 45,245 3,755 131,056 146,005
46,715 27,785 46,835 4,855 126,190 135,006
59,255 39,295 18,390 1,760 118,700 129,715
26,155 44,820 41,345 6,170 118,490 133,573
32,790 42,528 21,785 7,525 104,628 122,278
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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