AoeStats
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Nomad

504433260Analyzed
2v2 RM · 26d ago on Sep 5, 2026· 67m 38s· 4 players
Game mode
Random Map
Map size
176×176
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇦🇺 Khmer · Australia
906
+14
🇦🇺 Inca · Australia
845
+16
🇹🇭 Huns · Thailand
910
-17
🇹🇭 Teutons · Thailand
800
-13
Player eAPM Actions Feudal Castle Imperial Opening
40 2,710 13:48 18:09 39:55 ⛏ FC into Fish Boom
28 1,883 13:49 21:23 51:21 ⛏ Fast Castle
26 1,779 16:47 22:05 40:01 ⚔ Fish Boom FC into Scouts
17 1,178 14:04 25:21 41:51 ⚔ Fish Boom into Archers

Resources

Player Food Wood Gold Stone Spent Collected
23,475 28,382 25,580 4,430 81,867 90,146
29,630 13,525 22,145 2,975 68,275 69,293
20,530 19,007 9,825 3,500 52,862 73,210
11,770 11,055 5,065 3,495 31,385 31,146
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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