AoeStats
← NickN1ght0ne

Four Lakes

508772533Analyzed
1v1 RM · 8d ago on Sep 24, 2026· 38m 2s· 2 players
Game mode
Random Map
Map size
Tiny (2 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇩🇪 Franks · Germany
469
+19
🇨🇱 Teutons · Chile
534
-19

Win probability

NickN1ght0ne's chance of winning, minute by minute An estimate from what both players had done by each minute, not a verdict. Around 70% accurate.
Compared against 54,990 analysed 1v1 players on Four Lakes.
NickN1ght0ne C
Feudal Age 10:40 vs 10:51
top 44%
Castle Age 23:41 vs 20:09
btm 16%
Imperial Age — vs 36:23
btm 0%
eAPM 21 vs 32
btm 23%
First military 13:34 vs 12:45
btm 42%
▼ Slow Castle Age at 23:41 — slower than 84% of analysed players on Four Lakes
▼ Low eAPM (21) — busier hands win idle time back
▼ Loom never researched — one lost villager costs more
▼ Town centers idle 5:31 of the first 23:41 — keep villagers queued
fv.estrada.99 D
Feudal Age 11:49 vs 10:51
btm 24%
Castle Age 30:27 vs 20:09
btm 2%
Imperial Age — vs 36:23
btm 0%
eAPM 21 vs 32
btm 23%
First military 18:25 vs 12:45
btm 13%
▼ Slow Feudal Age at 11:49 — slower than 76% of analysed players on Four Lakes
▼ Slow Castle Age at 30:27 — slower than 98% of analysed players on Four Lakes
▼ Low eAPM (21) — busier hands win idle time back
▼ Loom after the Feudal click (15:21) — usually safest before it
▼ First military only at 18:25 (Scout Cavalry) — later than 87% of analysed players on Four Lakes
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