AoeStats
← Conquerors

Black Forest

507510177Analyzed
4v4 RM · 14d ago on Sep 18, 2026· 30m 56s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇮🇳 Hindustanis · India
719
+15
🇲🇽 Persians · Mexico
697
+16
🇪🇸 Britons · Spain
692
+16
🇮🇳 Persians · India
643
+18
🇹🇼 Bohemians · Taiwan
765
-19
🇩🇿 Berbers · Algeria
727
-44
🇯🇵 Gurjaras · Japan
668
-15
🇮🇳 Persians · India
608
-13
Player eAPM Actions Feudal Castle Imperial Opening
19 590 16:03 22:19 — ⛏ Fast Castle
14 430 13:43 19:31 — ⛏ Fast Castle
11 354 13:44 18:30 — ⛏ Fast Castle
10 295 14:44 23:02 — ⛏ Fast Castle
8 240 11:23 20:12 — ⛏ Fast Castle
6 189 12:05 — —
5 169 — — —
2 73 — — —

Resources

Player Food Wood Gold Stone Spent Collected
7,845 3,871 2,245 780 14,741 18,556
5,135 4,617 1,265 200 11,217 13,535
6,325 3,575 200 200 10,300 17,096
5,135 2,825 1,175 750 9,885 14,889
4,975 2,553 250 255 8,033 10,581
2,500 2,132 655 340 5,627 7,545
650 149 0 0 799 809
350 231 50 0 631 352
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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