AoeStats
← aextropical#0420

Northern Isles

510409355Analyzed
1v1 RM · 22h ago on Sep 30, 2026· 53m 11s· 2 players
Game mode
Random Map
Map size
Tiny (2 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇺🇸 Maya · United States
1047
+16
🇺🇸 Japanese · United States
1053
-16
Player eAPM Actions Feudal Castle Imperial Opening
35 1,860 10:09 21:45 35:05 ⛏ Fish Boom into Galleys into Fire Galleys FC
33 1,779 11:01 19:57 39:27 ◆ Fire Galleys into Galleys FC

Resources

Player Food Wood Gold Stone Spent Collected
13,225 30,735 13,810 2,350 60,120 62,314
9,595 13,330 7,070 3,450 33,445 40,208
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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