AoeStats
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Arena

507640405Analyzed
3v3 RM · 14d ago on Sep 19, 2026· 44m 49s· 6 players
Game mode
Random Map
Map size
Normal (6 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇦🇷 Burgundians · Argentina
789
+12
🇦🇷 Bohemians · Argentina
786
+12
🇦🇷 Franks · Argentina
785
+13
🇨🇦 Persians · Canada
808
-16
🇧🇷 Burgundians · Brazil
792
-15
🇨🇦 Franks · Canada
508
-9
Player eAPM Actions Feudal Castle Imperial Opening
23 1,034 11:24 18:46 — ⛏ Fast Castle
21 940 10:46 17:21 35:00 ⛏ Fast Castle
17 780 12:56 20:48 — ⛏ Fast Castle
15 651 9:54 19:30 — ⛏ Fast Castle
15 665 10:33 19:17 41:52 ⛏ Fast Castle
7 335 11:41 25:43 — ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
13,555 11,060 9,860 2,275 36,750 41,206
16,965 11,675 6,640 850 36,130 49,335
9,230 7,395 2,545 2,350 21,520 25,413
10,095 6,380 4,025 955 21,455 25,113
9,455 5,780 5,775 0 21,010 32,390
8,425 5,690 1,520 835 16,470 18,288
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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