AoeStats
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Arena

507634457Analyzed
3v3 RM · 14d ago on Sep 19, 2026· 49m 34s· 6 players
Game mode
Random Map
Map size
Normal (6 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇺🇸 Franks · United States
813
+12
🇺🇸 Britons · United States
724
+16
🇷🇺 Poles · Russia
724
+16
🇨🇦 Bohemians · Canada
827
-19
🇧🇷 Burgundians · Brazil
810
-18
🇨🇦 Persians · Canada
519
-11
Player eAPM Actions Feudal Castle Imperial Opening
25 1,251 12:15 21:15 30:56 ⛏ Fast Castle
22 1,098 11:42 16:17 33:30 ⛏ Fast Castle
20 1,011 11:30 18:08 36:14 ⛏ Fast Castle
12 618 10:34 20:33 35:28 ⛏ Fast Castle
12 599 13:43 22:17 40:37 ⛏ Fast Castle
9 433 12:04 23:53 35:14 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
21,295 11,749 14,520 2,155 49,719 66,059
19,725 12,735 10,310 1,650 44,420 57,509
11,465 10,874 8,810 2,160 33,309 38,591
13,580 8,650 6,545 1,530 30,305 40,533
14,105 8,330 5,425 1,420 29,280 35,691
10,600 7,700 6,570 2,150 27,020 29,281
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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