AoeStats
← charles.lmiranda

Arabia

506039979Analyzed
3v3 RM · 21d ago on Sep 12, 2026· 56m 26s· 6 players
Game mode
Random Map
Map size
Normal (6 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇧🇷 Maya · Brazil
827
+9
🇨🇦 Vietnamese · Canada
776
+11
🇨🇦 Persians · Canada
498
+39
🇵🇪 Huns · Peru
749
-18
🇵🇪 Sicilians · Peru
626
-13
🇵🇪 Persians · Peru
612
-12
Player eAPM Actions Feudal Castle Imperial Opening
32 1,779 10:19 28:52 47:38
24 1,379 10:38 26:36 55:27 ⚔ Archer Rush
24 1,381 13:07 36:29 — ⛏ Fast Castle
20 1,123 10:40 24:28 39:08 ⚔ Scout Rush
18 1,014 13:38 — — ⚔ Tower Rush
10 540 11:56 31:35 47:15

Resources

Player Food Wood Gold Stone Spent Collected
20,755 14,015 11,350 1,625 47,745 58,524
15,575 15,327 5,750 1,675 38,327 48,646
18,045 9,410 5,065 2,975 35,495 42,463
15,335 11,825 6,580 750 34,490 40,120
10,085 9,800 1,630 850 22,365 25,776
8,195 5,590 2,375 3,555 19,715 21,160
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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