AoeStats
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Lombardia

509177649Analyzed
2v2 RM · 6d ago on Sep 25, 2026· 46m 16s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇱🇹 Hindustanis · Lithuania
1144
+15
🇱🇹 Vikings · Lithuania
1011
+21
🇺🇸 Mongols · United States
1122
-18
🇺🇸 Britons · United States
1113
-18
Player eAPM Actions Feudal Castle Imperial Opening
46 2,117 10:09 17:43 40:04 ⚔ Archers FC
30 1,400 9:07 19:37 34:13 ⛏ Fast Castle
28 1,318 11:42 16:13 38:21 ⛏ Fast Castle
17 786 11:31 15:26 38:57 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
31,200 16,893 12,650 4,135 64,878 71,006
23,250 13,987 8,770 2,925 48,932 57,075
17,350 12,220 6,810 4,135 40,515 43,109
20,150 11,203 5,490 3,550 40,393 46,542
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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