AoeStats
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Arena

509369026Analyzed
4v4 RM · 7d ago on Sep 26, 2026· 74m 29s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇨🇳 Ethiopians · China
1253
+13
🇲🇴 Persians · Macao SAR China
1236
+14
🇨🇳 Jurchens · China
1229
+14
🇨🇳 Britons · China
1093
+20
🇲🇽 Muisca · Mexico
1241
-18
🇨🇱 Persians · Chile
1200
-16
🇺🇸 Khmer · United States
1185
-15
🇲🇽 Lithuanians · Mexico
1101
-12
Player eAPM Actions Feudal Castle Imperial Opening
63 4,690 10:25 13:59 31:00 ⛏ Fast Castle
58 4,341 10:08 14:28 33:16 ⛏ Fast Castle
56 4,202 9:39 13:25 26:16 ⛏ Fast Castle
46 3,425 10:06 13:35 28:49 ⛏ Fast Castle
31 2,281 10:09 13:52 36:08 ⛏ Fast Castle
27 2,032 11:22 15:15 59:12 ⛏ Fast Castle
23 1,719 11:08 14:44 32:31 ⛏ Fast Castle
22 1,669 10:24 17:13 46:20 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
62,385 36,535 42,540 5,890 147,350 159,447
55,065 48,360 21,800 4,900 130,125 131,709
55,680 25,130 22,395 8,975 112,180 121,141
46,930 22,605 25,990 3,820 99,345 104,347
41,085 27,955 20,260 2,920 92,220 111,584
33,160 34,155 18,030 4,750 90,095 110,835
15,450 15,560 5,765 1,730 38,505 39,754
13,465 13,250 2,745 2,480 31,940 34,129
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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