Four Lakes
509954918Analyzed1v1 RM
·
2d ago on Sep 28, 2026·
37m 50s·
2 players
Game mode
Random Map
Map size
Tiny (2 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
Replay analysis
Win probability
SellickSquare's chance of winning, minute by minute An estimate from what both players had done by each minute, not a verdict. Around 70% accurate.Compared against 54,978 analysed 1v1 players on Four Lakes.
SellickSquare
B
Feudal Age
10:40
vs 10:51
top 44%
Castle Age
20:21
vs 20:09
btm 47%
Imperial Age
30:15
vs 36:23
top 8%
eAPM
19
vs 32
btm 19%
First military
12:32
vs 12:45
top 47%
▲
Fast Imperial Age at 30:15 — faster than 92% of analysed players on Four Lakes
▼
Low eAPM (19) — busier hands win idle time back
▼
Loom after the Feudal click (9:38) — usually safest before it
▲
Town centers almost never idle — 0s across the first 20:21
LoKogan
C
Feudal Age
10:57
vs 10:51
btm 47%
Castle Age
23:10
vs 20:09
btm 20%
Imperial Age
31:25
vs 36:23
top 13%
eAPM
22
vs 32
btm 25%
First military
14:16
vs 12:45
btm 36%
▼
Slow Castle Age at 23:10 — slower than 80% of analysed players on Four Lakes
▲
Fast Imperial Age at 31:25 — faster than 87% of analysed players on Four Lakes
▼
Low eAPM (22) — busier hands win idle time back
▼
Loom after the Feudal click (14:38) — usually safest before it
▼
Town centers idle 4:52 of the first 23:10 — keep villagers queued