AoeStats
← DonJuan14

Arabia

507657067Analyzed
4v4 RM · 13d ago on Sep 19, 2026· 54m 4s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇺🇸 Lithuanians · United States
1097
+11
🇺🇸 Vietnamese · United States
994
+15
🇺🇸 Magyars · United States
993
+15
🇺🇸 Goths · United States
864
+20
🇨🇴 Mongols · Colombia
994
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🇵🇪 Japanese · Peru
963
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🇹🇼 Franks · Taiwan
962
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🇩🇪 Huns · Germany
961
-33
Player eAPM Actions Feudal Castle Imperial Opening
62 3,335 14:16 26:10 42:08 ⚔ Drush into Archers
35 1,872 10:11 22:09 38:33 ⛏ Fast Castle
24 1,276 11:21 26:44 43:35 ⚔ Archers into Skirms
22 1,173 10:19 22:25 33:55 ⚔ Archer Rush
20 1,084 10:55 24:08 — ⚔ Scout Rush
16 889 13:18 25:30 38:14
13 721 11:19 22:49 — ⚔ M@A into Archers into Skirms
12 668 11:40 16:35 35:24 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
29,850 13,253 18,200 4,800 66,103 70,607
19,460 16,369 8,140 4,425 48,394 56,583
18,620 9,055 6,595 1,700 35,970 41,405
11,100 12,155 8,035 850 32,140 45,489
17,680 4,910 7,500 1,775 31,865 33,257
10,625 9,719 5,970 1,405 27,719 32,667
8,540 7,545 2,425 1,135 19,645 23,573
5,275 5,758 1,870 1,140 14,043 13,968
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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