AoeStats
← DonJuan14

Fortress

507654479Analyzed
4v4 RM · 14d ago on Sep 19, 2026· 22m 32s· 8 players
Game mode
Random Map
Map size
Huge
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇵🇪 Japanese · Peru
950
+13
🇦🇷 Huns · Argentina
940
+13
🇩🇪 Teutons · Germany
932
+13
🇩🇪 Huns · Germany
931
+30
🇨🇳 Hindustanis · China
898
-13
🇵🇪 Byzantines · Peru
891
-14
🇨🇦 Japanese · Canada
863
-13
🇨🇳 Celts · China
844
-12
Player eAPM Actions Feudal Castle Imperial Opening
28 628 8:48 15:14 — ⛏ Fast Castle
27 615 12:21 17:48 — ⛏ Fast Castle
24 539 7:21 13:30 — ⛏ Fast Castle
23 527 10:02 13:22 — ⛏ Fast Castle
17 375 6:50 11:44 — ⛏ Fast Castle
16 358 7:28 14:36 — ⛏ Fast Castle
15 333 11:45 18:35 — ⛏ Fast Castle
7 160 7:41 15:46 — ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
7,800 5,385 250 300 13,735 15,058
6,315 4,095 1,545 0 11,955 13,960
5,325 4,955 250 445 10,975 13,684
6,060 2,450 2,310 0 10,820 11,589
4,970 3,380 385 995 9,730 12,930
4,525 3,950 380 650 9,505 10,255
4,795 3,000 1,000 230 9,025 10,202
4,575 2,855 250 450 8,130 10,273
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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