AoeStats
← DonJuan14

Arena

504672850Analyzed
4v4 RM · 27d ago on Sep 6, 2026· 77m 31s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
956
+15
🇺🇸 Dravidians · United States
931
+16
🇩🇪 Chinese · Germany
929
+40
🇺🇸 Japanese · United States
877
+17
🇹🇷 Spanish · Türkiye
950
-17
🇨🇳 Romans · China
930
-16
🇹🇼 Cumans · Taiwan
923
-16
🇨🇳 Franks · China
903
-15
Player eAPM Actions Feudal Castle Imperial Opening
42 3,273 13:33 17:39 41:10 ⛏ Fast Castle
31 2,425 11:31 17:44 39:49 ⛏ Fast Castle
26 2,037 11:10 14:54 36:01 ⛏ Fast Castle
19 1,487 10:35 18:49 45:38 ⛏ Fast Castle
17 1,314 13:56 21:49 76:29 ⛏ Fast Castle
16 1,252 11:06 15:37 28:09 ⛏ Fast Castle
16 1,254 11:10 15:30 42:17 ⛏ Fast Castle
13 1,026 12:22 26:52 58:36 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
34,900 36,175 24,805 9,045 104,925 173,812
24,970 28,200 24,775 2,605 80,550 97,511
25,955 28,890 10,240 1,050 66,135 96,983
25,400 17,095 15,950 2,550 60,995 78,363
28,350 16,165 11,930 1,405 57,850 77,784
26,445 18,070 6,810 1,160 52,485 73,067
8,675 22,460 18,570 2,700 52,405 57,445
21,290 13,325 10,995 2,720 48,330 60,969
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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