AoeStats
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Nomad

510906712Analyzed
4v4 RM · 13h ago on Oct 3, 2026· 33m 46s· 8 players
Game mode
Random Map
Map size
231×231
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇮🇩 Spanish · Indonesia
1171
+13
🇨🇱 Japanese · Chile
1149
+14
🇧🇷 Goths · Brazil
1133
+15
🇦🇷 Italians · Argentina
1074
+18
🇵🇪 Italians · Peru
1137
-16
🇨🇴 Portuguese · Colombia
1130
-16
🇺🇸 Chinese · United States
1105
-15
🇧🇷 Koreans · Brazil
1057
-13
Player eAPM Actions Feudal Castle Imperial Opening
45 1,529 18:48 27:28 — ⚔ Fish Boom into Drush into Skirms
35 1,195 13:57 19:42 — ⛏ Fish Boom FC
22 749 15:23 27:50 — ⚔ Archer Rush
18 605 16:27 20:49 — ⛏ Fish Boom FC
17 564 14:47 19:57 — ⛏ Fish Boom FC
15 522 18:42 22:53 — ⚔ Fish Boom into Archers
13 448 15:18 23:18 — ⛏ Fish Boom
12 408 21:11 — — ⛏ Fish Boom

Resources

Player Food Wood Gold Stone Spent Collected
10,075 13,315 3,440 1,050 27,880 30,662
6,700 12,025 2,450 1,600 22,775 25,268
7,125 10,988 2,160 2,460 22,733 24,536
7,650 4,766 2,295 1,700 16,411 17,632
7,000 7,886 800 0 15,686 17,582
7,525 4,933 1,365 850 14,673 16,521
3,925 4,501 1,660 400 10,486 10,903
2,425 4,164 140 100 6,829 9,631
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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