AoeStats
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Black Forest

510366578Analyzed
4v4 RM · 8h ago on Sep 30, 2026· 3m 40s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇨🇿 Celts · Czechia
749
+11
🇨🇿 Teutons · Czechia
686
+14
🇨🇿 Mongols · Czechia
658
+15
🇨🇿 Saracens · Czechia
610
+18
🇮🇳 Wei · India
675
-16
🇨🇱 Persians · Chile
671
-21
🇮🇹 Italians · Italy
638
-14
🇵🇪 Vietnamese · Peru
572
-12
Player eAPM Actions Feudal Castle Imperial Opening
35 127 — — —
32 118 — — —
31 114 — — —
21 78 — — —
18 67 — — —
16 60 — — —
13 46 — — —
9 33 — — —

Resources

Player Food Wood Gold Stone Spent Collected
350 69 0 0 419 480
300 61 50 0 411 189
300 100 0 0 400 382
300 100 0 0 400 450
300 75 0 0 375 183
300 54 0 0 354 370
200 75 50 0 325 345
250 0 0 0 250 274
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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