AoeStats
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Arena

510360335Analyzed
2v2 RM · 22h ago on Sep 30, 2026· 43m 33s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇦🇷 Burgundians · Argentina
780
+13
🇦🇷 Bohemians · Argentina
759
+14
🇷🇺 Britons · Russia
736
-15
🇮🇳 Romans · India
687
-12
Player eAPM Actions Feudal Castle Imperial Opening
23 999 11:38 16:25 25:44 ⛏ Fast Castle
23 984 11:46 17:46 27:18 ⚔ FC into Skirms
21 896 10:43 16:33 31:39 ⛏ Fast Castle
20 857 13:15 18:44 33:48 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
21,920 14,595 14,285 2,150 52,950 64,328
15,880 11,185 9,455 2,050 38,570 41,877
14,245 13,290 7,985 1,700 37,220 43,906
13,990 11,175 8,075 2,800 36,040 42,059
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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