AoeStats
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Arena

510354569Analyzed
4v4 RM · 13h ago on Sep 30, 2026· 40m 22s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇹🇷 Turks · Türkiye
743
+7
🇺🇿 Poles · Uzbekistan
735
+7
🇺🇸 Armenians · United States
700
+8
🇮🇳 Maya · India
678
+9
🇮🇳 Aztecs · India
600
-10
🇩🇪 Britons · Germany
531
-8
🇨🇱 Mapuche · Chile
508
-8
🇺🇸 Wei · United States
430
-5
Player eAPM Actions Feudal Castle Imperial Opening
37 1,475 12:06 19:52 33:26 ⛏ Fast Castle
30 1,210 12:56 18:05 30:30 ⛏ Fast Castle
29 1,164 11:13 15:14 30:35 ⛏ Fast Castle
22 876 12:12 17:52 34:32 ⛏ Fast Castle
16 642 12:50 19:55 35:09 ⛏ Fast Castle
8 305 11:21 21:54 — ⚔ FC into Archers
8 313 11:25 19:05 37:51 ⛏ Fast Castle
6 255 13:02 22:21 32:47 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
24,190 16,015 5,720 2,060 47,985 53,770
19,405 12,560 12,030 2,250 46,245 58,047
17,795 16,705 8,450 1,645 44,595 53,019
14,925 11,942 6,315 2,285 35,467 47,695
15,450 9,945 4,910 850 31,155 41,722
9,350 8,560 6,420 2,150 26,480 27,531
12,175 11,890 1,780 210 26,055 37,389
6,775 4,940 1,445 1,400 14,560 17,739
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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