AoeStats
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Black Forest

510323588Analyzed
3v3 RM · 8h ago on Sep 30, 2026· 47m 1s· 6 players
Game mode
Random Map
Map size
Normal (6 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇻🇳 Lithuanians · Vietnam
739
+21
🇭🇰 Persians · Hong Kong SAR China
714
+17
🇻🇳 Teutons · Vietnam
654
+19
🇹🇷 Bohemians · Türkiye
759
-18
🇺🇸 Khmer · United States
730
-17
🇮🇳 Georgians · India
712
-17
Player eAPM Actions Feudal Castle Imperial Opening
34 1,617 11:35 16:11 31:12 ⛏ Fast Castle
24 1,148 12:38 21:34 32:17 ⛏ Fast Castle
22 1,045 12:54 16:56 28:34 ⛏ Fast Castle
15 697 12:36 19:04 33:36 ⛏ Fast Castle
11 539 14:52 20:41 29:31 ⛏ Fast Castle
11 501 11:54 21:12 34:17 ⛏ Fish Boom FC

Resources

Player Food Wood Gold Stone Spent Collected
28,320 13,721 15,560 2,250 59,851 76,876
12,575 26,943 15,675 4,195 59,388 73,880
31,955 10,296 10,500 3,290 56,041 63,538
28,710 13,900 10,745 2,350 55,705 62,778
15,225 9,463 6,800 2,465 33,953 42,839
14,025 8,555 7,745 2,885 33,210 41,069
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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