AoeStats
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Black Forest

509856334Analyzed
3v3 RM · 2d ago on Sep 28, 2026· 104m 12s· 6 players
Game mode
Random Map
Map size
Normal (6 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇩🇰 Celts · Denmark
758
+11
🇮🇹 Koreans · Italy
726
+12
🇫🇷 Franks · France
660
+14
🇮🇳 Teutons · India
697
-15
🇦🇺 Koreans · Australia
660
-13
🇩🇪 Khmer · Germany
551
-9
Player eAPM Actions Feudal Castle Imperial Opening
28 2,901 11:54 19:37 34:08 ⛏ Fast Castle
24 2,513 12:37 23:09 34:10 ⛏ Fish Boom FC
22 2,288 13:53 21:15 37:01 ⛏ Fast Castle
20 2,121 12:18 25:57 40:29 ⛏ Fast Castle
19 1,989 13:45 18:21 33:30 ⛏ Fast Castle
14 1,482 13:48 21:21 34:44 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
107,505 33,454 47,785 7,600 196,344 276,702
33,205 101,865 48,215 4,960 188,245 224,762
36,670 70,350 23,525 6,055 136,600 139,562
56,090 32,592 27,040 6,930 122,652 183,897
20,395 17,490 9,115 2,380 49,380 60,071
14,865 15,876 11,950 2,020 44,711 53,984
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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