AoeStats
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Arena

509851625Analyzed
2v2 RM · 2d ago on Sep 28, 2026· 44m 15s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇦🇺 Japanese · Australia
813
+17
🇦🇺 Franks · Australia
799
+17
🇬🇧 Saracens · United Kingdom
928
-21
🇮🇳 Goths · India
723
-13
Player eAPM Actions Feudal Castle Imperial Opening
29 1,300 12:16 16:12 38:12 ⛏ Fast Castle
14 633 14:25 20:42 35:25 ⛏ Fast Castle
14 626 11:36 17:32 34:13 ⛏ Fast Castle
11 487 13:00 18:23 — ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
15,450 10,750 7,415 1,705 35,320 43,669
10,690 6,870 6,100 2,150 25,810 29,676
10,320 6,595 2,395 2,150 21,460 26,612
5,845 4,085 520 200 10,650 20,461
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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