AoeStats
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Arabia

508200620Analyzed
2v2 RM · 9d ago on Sep 21, 2026· 91m 38s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇨🇭 Britons · Switzerland
771
+17
🇮🇳 Sicilians · India
703
+20
🇹🇼 Franks · Taiwan
837
-20
🇹🇼 Britons · Taiwan
745
-32
Player eAPM Actions Feudal Castle Imperial Opening
40 3,633 10:03 23:45 53:39 ⚔ Scout Rush
22 1,973 12:11 19:26 45:10 ⛏ Fast Castle
19 1,776 11:11 17:26 40:30 ⛏ Fast Castle
19 1,709 10:56 32:19 67:23 ⚔ Tower Rush

Resources

Player Food Wood Gold Stone Spent Collected
34,755 17,384 33,815 5,530 91,484 99,196
24,320 27,600 28,150 2,925 82,995 140,741
32,380 24,910 11,260 3,725 72,275 108,190
10,380 29,020 16,990 2,680 59,070 64,513
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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